That’s all you really need to know, isn’t it? An open-world game is about about a group of cats on a remote Maine island that try to figure out where the hell the humans have disappeared to.
I cannot stress how insanely excited I am right now.
Originally a Kickstarter campaign, Peace Island gives you license to explore the fiction in Maine as any or all of the cute cats. Eric Blumrich, game developer and animator, says if you’re not an explorer, that’s fine too-
Blumrich – with the help of his very small team – work tirelessly on the game and even update Patreon‘s on every bit of progress, including any minor setbacks, leaps forward, animations and behind-the-scenes photos (including one of his closet desk which I can indescribably relate to).
Something I’ve really admired is Blumrich’s dedication to keeping this a game where microtransactions won’t exist and once you buy the game, you own it. Even if in the future he wants to expand it in some ways and introduce DLC micro-transactions, I would happily put money towards it because I know so much love and hard work has gone into this indie game.
You know what I really love though? No exclusivity. I have been dying to play Detroit: Become Human and and Spider-Man since before their releases, but because I’m poor-ass and can’t afford a PS4, I’m sitting her sulking like some first-world problemer (which.. I mean I am, I get it). Peace Island won’t have any of that “Steam/Playstation/PC only” and that makes me so happy.
Another thing I love is that this game won’t be a grind, something I’m feeling in the new Red Dead Online summer update and have felt in a few games I’ve play over the last year or two. Cats don’t grind – sure, some tasks are difficult and a journey, but you know what cats do when they don’t see a tanglible reward in it for them? They bail.
I’ve only known about the game for a few months now (and a Patreon contributor for a little less) and I’ve been impressed with how quickly the graphics have improved. The above photo is the most recently uploaded one in this post and you can see just how much colour, depth and texture has been added.
The PC option is available with Mac still having some issues worked out but should be available soon. I really can’t stress to you how excited I am to play this game, and I really hope if you’re interested you check out the Patreon and support a beautiful-looking game!